

That way, you can just grab something fresh to eat while tramping across the map executing the missions given out by the various NPCs, but this takes a lot of setting up to do. Things get easier when you have set up your own village, and have the villages come in and store stuff for you ready to eat. You need to eat frequently, multiple times a day, and this is no easy task. Now, you cannot just go around with a huge pile of oat rolls, because they are going to deteriorate over a few days, and then all you have is spoiled food in the inventory, which can make you sick. You will need to keep a close eye on both the food and water sliders. Instead of using bridges, you will be tempted to just walk across rivers and fill up all your water skins and drink water. So you are essentially always close to death. With that out of the way, let us see if each aspect of the game lives up to the promises made by the developers. With those disclaimers, I can easily say I absolutely loved every minute that I spent in Medieval Dynasty. I also play tabletop RPG games, and have carefully read books such as English Wayfaring Life in the Middle Ages (XIVth Century)just to get into character. In Assassin’s Creed Valhalla, instead of finding out more about Eivor’s story, I am just building up Ravensthorpe. I ended up with three fully furnished houses, all with fully stocked libraries, and I basically ignored everything else. Let me put it this way, in Skyrim, I really enjoyed building a house, outfitting a library, plank by plank, and then going around buying or stealing the books I needed. You need a lot of time, a lot of patience, and a specific type of temperament to play a game like this. So the bugs, clunky UI, odd presentation choices, grind and complexity are all endearing, but what do you really fault the game for? Not much really, it is just not for everyone. Then, many things can go wrong at once, but all the bugs are of the hilarious variety, and just serve to make you want to do more strange things just to find out what will happen. You are going to end up causing a traffic jam, so just don’t try to jump a fence with a horse. The unstuck option does not work in this scenario. At this point, there is no suitable place to dismount, so you are stuck on top of the horse. Villagers who want to walk past the stuck horse cannot do so, and will get stuck there trying like an insect to fly out of a closed window. Do not try to jump a fence with a horse, because they can get stuck on either side of the fence. I know they are called bucks, but I did not know they could buck that much. It is freakish how high animals can jump to clear obstacles, which seems to me was put in because animals were just getting stuck in all kinds of places.

Then there is the problem of the straight up bugs, which are various and frequent. In-game screenshot on PC.ĭespite the magic town crier, the NPCs seem to suffer from some kind of brain fog, because the long-lost friend with benefits they are looking for may just be a town away. What does not help matters at all is that the dialogue options can have you going in circles!Īll of them know what you did last summer.
#The sinking city voice actors how to
You are forced to look through various threads on different forums to figure out how to do anything, but not really land on the correct answer because of the game being updated. Now, figuring this out actually adds to the fun! The wiki is neither updated, nor very helpful, which is actually essential for a title like this. For example, P changes the perspective from first person to third person. The UI of the game is really arcane, and even though the most relevant controls are always shown on screen, you can easily stand stand around pressing all the buttons to figure out what anything does. It provides the same kind of enjoyment as figuring out all the keyboard shortcuts of a really obscure software. For a game like this, the strange controls actually adds to the charm. All that is apart from the UI that is not streamlined. It is not immediately clear which buttons to press when, or in what order to do things. The complexity of the game can be boggling.
