

They stagger when you shoot them (using the Nailgun, Shotgun made of pipes and some weird Electric gun), which works right until they move closer, then you’re screwed. The aim is not a problem as it auto-aims, but I was often damaged by enemies even when I shouldn’t be. You will end up running all over the place, and you will often be confused from which direction you came.Ĭombat is also weird. I do love the camera style, it fits the game perfectly, but often angle change also mess your movement direction. Even the optimal gameplay style is somewhat clunky, enemies will reach you even when you don’t think they will, and camera will kill your patience. If you ever feel nostalgic, you can use the D-pad controls (tank controls!) and play like that.

Also, last pic shows the main game hall, the Main Hall (love the game design!) Some puzzles are not so hard, you just have to combine items and use them in the past so they can take effect in the present. I had some issues with where to go next, it's not the easiest thing to figure it out. Shortcuts are well placed, new routes opens at the right time, enemies are placed strategically etc. Even the backtracking feels good, probably because they balanced the routes well, meaning you don’t need to travel 10 minutes to some older point to progress. The structure is yet again like what we’ve experienced in early survival horrors, but I didn’t mind it considering the game introduced its own design and puzzles. Traveling through every room feels nice, every room is unique and interesting. When you “dig” the atmosphere, you will dig the game as well. Your inventory will hold all items you find, so don’t worry about running out of space and such (good that they decided to go with this direction). The inspection of items in your inventory and adjusting to fit the goal is also cool, often simple but a welcome perk. It makes your playthrough fun, it makes you think and use your brain. The puzzles are awesome! I had to do some serious thinking and reading to solve some of them, it’s heavily influenced by titles with complicated puzzle designs.

What is good is the whole structure of the mansion and its branches, the idea of traveling (which I don’t want to spoil for you), and man, the puzzles. Save rooms use the recording tape, bullets (nails) come in familiar packages, everything is as you already experienced and probably loved.
#Tormented souls main character skin#
Music is familiar, it “crawls” under your skin the longer you play. Oh, and welcome the recorders for saving game!Įnjopy the parts where the game takes the most inspiration from (from titles mentioned at the beginning). Remember the priest (Silly me, after listening to him you will have a hard time even forgeting him). One would think the story is some heavy trip, but it just isn't. there are boobs at the start of the game.Īlternating between dimensions, entering mirrors and tapes. I guess they went with the atmosphere, diaries, and spookiness to show the highlights, and that part is decent. I don’t dislike the voice acting, but on many occasions the intonation felt off. Anyway, forget about the story, forget about anything meaningful on this terrain. Then you get one and only animation where you see some bad quality frames, and finally you arrive at some mansion (of course, what else would it be?) were everything starts and ends (and you lose your eye, just like that! Who would’ve guessed it)? You will unravel all oft that, but in my opinion, it didn’t live to its expectations (which is also ironic after this start I never had any when it comes to story).Įven the in-game characters (which aren’t many) felt equally bad, their movements are too stif, which is weird, because when you control your character it doesn’t seem like that at all. Beginning of the game made no sense whatsoever, few lines of text accomplished by the voice of protagonist and some weird letter with some picture of twins. First impressions were kind off bad, and by that I mostly mean the story, voice acting, and animations.
